Robotroannah is a clone of the Robotron 2048 computer game. It uses functional reactive programming (FRP) with Haskell/Yampa and the hsSDL subsystem. FRP allows the functionality of a game to be connected in an incredible flexible and reusable way, resulting in about 250 lines of game specific code.
Sprites: Ball Bullet Gun, Mercanaries, sprite lib
Music: Bo Mellberg, J.K. – Dawn Beyond Ub-11
My work was the whole functionality of the game.